Coaster
Logic
Back to the Workbench

Crawler Manager

In build

A Dungeon Crawler Carl inspired game for your phone. You make one crawler, answer three calls a day, and watch the broadcast to see if she lives. A thousand go in.

Daily crawl game for phones, built in Godot 4

See the rigging tests

What it looks like

A painted Crawler Manager crawler, a grey-haired plumber, swinging a pipe wrench at a skeleton in a Roman helmet inside a torch-lit stone room with cool blue light at the far end
Fig. 1 A painted Crawler Manager crawler, a grey-haired plumber, swinging a pipe wrench at a skeleton in a Roman helmet inside a torch-lit stone room with cool blue light at the far end.
Crawler Manager mock-up on a phone: her live camera, a yellow handwritten note from her, three sponsor offers as paper slips, a lever for tonight's game plan and a big orange strap that says send her downCrawler Manager mock-up on a phone: the Host's line on a monitor, her pipe wrench beside a rare find called The Night Shift, what changes if she takes it, and a strap that says put it on herCrawler Manager mock-up on a phone: the floor recap for Pompeii, 817 died and 183 survived in giant numbers, the standings with her row in orange, and a news ticker
Fig. 2 Mock-ups of the locked look, on a phone: three calls, a find, the show.

Where it stands

  • Every rule runs in plain code with no game engine in it, checked by 2,478 tests
  • I locked the look on 13 November: painted people in a real place, a loud TV broadcast and a paper desk
  • The screens here are mock-ups of that look. The game itself does not look like this yet

Playable start to finish, not balanced yet. The new look still has to be built.