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Leonida app icon: a sunset over the water with a palm tree

Leonida · a GTA VI companion

Next on the bench: a companion for GTA VI

In the worksGTA VI · November 19

GTA VI comes out on November 19, and I'm building Leonida on the same engine as Pywel. It keeps one checklist of everything in the game, shows where things are on a night map, and keeps my progress in sync with a small AI agent on my laptop, even though GTA VI only runs on consoles.

Made for the screen next to your TV

GTA VI runs on your console, so Leonida lives on an iPad or your phone beside it. Ask Claude what's worth grabbing, and the cars, weapons and outfits you haven't found yet come back with a route and the YouTube guide to go with it.

Made for a second screenTablet · phoneEvery item has its YouTube guide
LEONIDAMap
The Leonida night map on a phone
Pick 1 · Rare sports carRoute from your safehouse≈ 400 m · south
Click a step to jump to it.

The game on the TV. Leonida on the iPad or the phone in your hand. A concept: GTA VI isn't out yet.

Built for console players

Your progress syncs itself. No capture card, no typing.

There's no save file to read on a console, so Leonida uses an AI agent on a laptop or desktop next to it. On a schedule you choose, the agent connects to your console over Remote Play, reads your in-game menus and syncs what you've done.

  1. 1

    A laptop runs the agent

    Any laptop or desktop on the same home network as your console, left on when a sync is due. Mac first.

  2. 2

    On a schedule

    Nightly, every few hours, or after you play. You pick.

  3. 3

    Reads your console

    An agent opens Remote Play, goes through your in-game menus and reads what you've done. PS5 first.

  4. 4

    Syncs and suggests

    It updates your checklist and map, and Claude can line up what to go after next time.

What it will do

One checklist

Collectibles, missions, activities and vehicles in one place, with what's left at a glance.

A night map

Sticker pins on a dark map that looks like the game's own pause map, with a path to whatever I pick.

Screenshots work too

Snap a menu on the console and it fills in what you've done. A backup to the automatic sync.

Claude in the loop

I ask what to do next and the picks land in the app, the same way they do in Pywel.

Where it stands

The engine is shared with Pywel and the look is set. The console sync has already worked in a test: an agent on my Mac woke my PS5, opened a game and read the screen. Everything you see here is an early mockup. The real map and checklist come together after launch, from players' screenshots and video guides.

The map is a placeholder: the place names are official, the positions are guesses until launch. Leonida is an unofficial fan project. It is not made with, or endorsed by, Rockstar Games, and it uses no Rockstar art, logos or characters. Grand Theft Auto VI belongs to Rockstar Games.

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